Not everything good and/or technical comes from Commodore Hacking, which
is as it should be. (We still think we have the most, though...) Thus,
let's spotlight some good and/or technical reading from the other
Commodore publications.
If you know of a magazine that you would like to see summarized here, let C=Hacking know about it. These summaries are only limited by Commodore Hacking's inability to purchase subscriptions to all the Commodore publications available. We are very grateful to those publications that send complimentary copies of their publications for review.
Doug Cotton, the editor of CW, mentioned that Issue 13 was a nightmare. I guess even CMD falls prey to the superstitious number. No matter. For those wanting to learn more about the World Wide Web and HTML, Katherine Nelson presents an article on how to use this presentation markup language to develop exciting WWW sites. A glimpse of the Commodore LCD computer is given, and Doug Cotton presents his RUN64 loader, also presented in the last issue of C=H. For those who are anticipating the new release of Novaterm, Gaelyne Moranec interviews Nick Rossi, the author of Novaterm.
Issue 14 follows up on the HTML tutorial by Katherine Nelson. Since Commodore software is developed on many computer platforms, Doug Cotton presents an article on transferring files between dissimilar computer systems. In the reference department, clip out the User Group list compiled in this issue. Obviously, you don't need it, but it's something to send the clueless person who calls asking for help. Jim Butterfield shows how to get some input into your ML programs, and Maurice Randall delved into the VLIR file format used in GEOS.
Eclipsing the last issue, Drive #14 offers a wealth of information. Nate Dannenburg presents information on ModPlayer 128, while Guenther Bauer reviews the new CMD 20 MHz SuperCPU accelerator. Nate describes some of the theory behind creating digital music and how it can be done using a Commodore 64. Lastly, Issue #14 presents a transcript of the Genie roundtable discussion on the 64 and its place on the Internet.
In Issue 143, Jeff Jones presents the nuts and bolts behind LOADSTAR's text packing routines, while CodeQuest '95 silver medal winner Paul Clark offers a handy LIST wedge that allows forward and backward BASIC listing scrolls. Paul's wedge even allows searching. That's a neat twist for you BASIC programers. For those who don't regularly use GEOS but are given graphics in GEOPaint format, Saimak Ansari provides a utility that will allow you to view and print them without GEOS.
By far the most technical of the 3 reviewed, issue 144 contains a number of helpful utilities. One, called Menu Toolbox II, allows the programmer to create useful and functional user interfaces with a minimum of effort. Jeff Jones, the author, has rolled an extensive list of user interface controls into this package. Additionally, Ken Robinson presents some bug fixes and enhancements to Jeff Jones' Static Array System, a package that allows programmers to treat RAM like a relative file.
In LL #32, LOADSTAR introduces two more editions in its "Compleat" line. The Compleat Crossword offers what the name inplies, while The Compleat Jon presents 11 previously published Jon Mattson games in one compilation. Jeff details a particlularly nasty bug that he worked around in The Compleat Crossword. He invites savvy folks to figure out the problem. In the reference department, most will want to archive Jeff Jones' Introduction to Machine Language. Oh sure, it won't teach YOU anything new, but the tables are sure nice to have if, perchance, a friend ever forgets the addressing modes for some opcode. Lastly, Jim Brain presents part 5 of the Internet series.
LL #33 showed up with a revamped look. The publication now has a professional front splash graphic, and the style has evolved. We are impressed with the new look. Of notable mention is the preliminary information on the CMD SuperCPU and its compatibility. A discussion of BASIC compiler pitfalls and problems follows. Every programer should read and re-read the article on how to write applications that work on machines with "old" ROMs. The problems are so simple, but neglicting them ruins a perfectly fine app on an old 64. If you haven't figured out how to access RAM under ROM and I/O at $D000, there's some functions in the issue to do that as well.
In LL #34, we learn the new email address for LOADSTAR email: jeff@loadstar.com. The issue also mentions LOADSTAR's WWW address: http://www.loadstar.com and notes that it will be the "coolest C64 site on earth." Well, we'll see about that, but credit is due for the attempt. In this issue, LOADSTAR notes the impending change of LL from free to subscription based, and some more information on the SuperCPU is related. For those in the demo scene, you'll be pleased to know that Driven will now be distributed on the 3.5" version of LOADSTAR. Gaelyne Moranec and her WWW site is spotlighted, but the most newsworthy information in this issue is the mention that Byte magazine recently recognized the 6502, the SID, and the Agnes/Denise/Paula chips as some of the 20 most influential ICs in the computer industry.
Although LL will appeal to the beginner to intermediate Commodore user with current events information, we are pleased to see numerous code fragments and technical discussions interspersed with the lighter fare. For $12.00 a year, don't pass it over without a look.
With our first issue, Scott Eggleston has changed the format of the publication a bit. Citing problems with reproduction of the smaller format and printing woes, The Underground gains a whole new larger format look with Issue 13. For those developers considering a CMD hard drive purchase, Disk Estel reviews an HD-40. Two Internet related articles surface in this issue, as Mark Murphy explains some of the technology of the Internet, while Disk Trissel details the File Transfer Protocol (FTP). A full complement of columns and departments accompany each issue as well. The Underground covers beginner to intermediate material and uses GEOS to publish each issue. Digitized photos make frequent appearances, and the content is top-notch.
Other magazines not covered in this rundown include:
Notes on Legend:
In addition, others exist that C=Hacking is simply not aware of. As soon as we can snag a copy of any of these, or get the foreign language ones in English :-), we will give you the scoop on them.
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Last Updated: 1997-03-11 by Jim Brain